1. Adaptive system for information hiding based on game theory
Authors : Ismael Sattar
Pages : 29-32
Keywords : Steganography, key map, chess, game theory Abstract :
In this paper will introduce a new design for a random key mapping as a new technique to implement steganography. The proposed algorithm is to implement movement mechanism in chess that would find a satisfactory matching that required based on user demand and steganography factors. The movement sequence from the chess pieces will use as map (secret key) for selection the target place, within the pixel of the cover image itself. The selection of the cover itself not only based on statistical criteria, but also adaptive model that will change the selected cover based on change in secret message. That is why we have to optimize the selection of the image from database and allow chess pieces to play role in mapping the information that want to hide.